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Points And Lines In Computer graphics


In computer graphics, points and lines are basic geometric primitives that are used to create more complex shapes and images. They are simple, fundamental building blocks that serve as the foundation for many different types of graphics applications.


Points:

A point is a fundamental unit of geometry that represents a single location in space. In computer graphics, points are typically represented by a single pixel or dot on the screen. Points can be used to create simple images or patterns, or they can be combined to create more complex shapes and designs.


Lines:

A line is a path that connects two or more points in space. In computer graphics, lines are typically represented by a series of connected pixels or dots on the screen. Lines can be used to create simple shapes such as rectangles, triangles, and circles, or they can be used to create more complex designs and patterns.


In computer graphics, points and lines are often used together to create more complex shapes and images. For example, a series of connected lines can be used to create a polygon, or a collection of points can be used to create a curve or spline. Points and lines can also be used to create three-dimensional shapes and models, by representing them as a collection of interconnected vertices and edges.


Overall, points and lines are basic building blocks in computer graphics that are used to create more complex shapes and designs. They are essential for creating simple images and patterns, as well as more complex shapes and models used in animation, video games, and other visual applications.

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