Scaling
Scaling is a basic transformation used in computer graphics to resize an object. It involves changing the size of an object by multiplying its coordinates by a scale factor. Scaling can be performed in 2D or 3D graphics.
In 2D graphics, scaling is performed using a 3x3 transformation matrix:
```
[ sx 0 0 ]
[ 0 sy 0 ]
[ 0 0 1 ]
```
where `sx` and `sy` are the scaling factors in the x and y directions, respectively.
To apply this matrix to a 2D point `(x, y)`, we multiply it by the matrix as follows:
```
[ x' ] [ sx 0 0 ] [ x ]
[ y' ] = [ 0 sy 0 ] * [ y ]
[ 1 ] [ 0 0 1 ] [ 1 ]
```
where `(x', y')` are the new coordinates of the point after scaling.
In 3D graphics, scaling is performed using a 4x4 transformation matrix:
```
[ sx 0 0 0 ]
[ 0 sy 0 0 ]
[ 0 0 sz 0 ]
[ 0 0 0 1 ]
```
where `sx`, `sy`, and `sz` are the scaling factors in the x, y, and z directions, respectively.
To apply this matrix to a 3D point `(x, y, z)`, we multiply it by the matrix as follows:
```
[ x' ] [ sx 0 0 0 ] [ x ]
[ y' ] = [ 0 sy 0 0 ] * [ y ]
[ z' ] [ 0 0 sz 0 ] [ z ]
[ 1 ] [ 0 0 0 1 ] [ 1 ]
```
where `(x', y', z')` are the new coordinates of the point after scaling.
Scaling is a useful transformation in computer graphics that can be used to resize objects, change their proportions, and create special effects.
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